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Mobile users are playing games more infrequently, however they are spending more money and time per game, according to a different report.

Over the last year, Living streaming mobile game has seen a 10 % year-on-year decline in the quantity of sessions, analytics firm Flurry has revealed, which tracks greater than 940,000 apps that are attached to over 2.1 billion devices. As well, the standard time put in gaming apps has shot up by 44 seconds, and revenue has seen a 53 percent year-on-year growth.

Even though overall variety of sessions has fallen, there exists a clear divide between the categories. Games in board and strategy, racing, and sports have experienced upticks of 29, 26 and 9 percent year-on-year, while those who are in role playing, casual, music, and arcade have significantly declined. As outlined by Flurry, three of people latter four drove over half of most mobile gaming sessions three years ago.

You will find a divide between phones and tablets regarding average time spent, as well. Gamers on tablets spend about 4 minutes longer per session than others on phones, together with the average session length arriving at 10-20 minutes on tablets, and 6 minutes 29 seconds on phones.

The revenue data arises from research undertaken by SensorTower, together with the report noting that the combined revenue on Android and iOS increased from $7.8 billion (Rs. 50,374 crores) in Q1 2016 to $11.9 billion (Rs. 76,853 crores) in Q1 2017, which equals a 53 percent rise.

Concerning share across countries, the usa may be the still top mobile gaming market at 20 % of all the gaming sessions, then India at 13 percent. Almost every other country features a single-digit share. Flurry noted that the average US mobile user spends 33 minutes daily playing video games.

And unlike the console gaming market, which leans towards men worldwide, heavy mobile gaming users (described as a lot more than 5 hours a week) in America are 52 percent female, and 38.6 years of age.

Flurry’s report also states that tablet gaming sees a stable peak in the morning, followed by phone gaming during commute, after which straight back to tablet use in the evening.